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Inside Mac Games Volume 5 #3
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GreatEscape
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greatesc.txt
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Text File
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1997-03-12
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7KB
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132 lines
Notice: The BAT file is not needed for Macs
================================================================
Title : The Great Escape 1.1
Filename : GREATESC.ZIP
File Contains : GREATESC.GOB
GREATESC.BAT
GREATESC.TXT - This file
Author : Jeff Walters
Email Address : brianwal@pnc.com.au (NB - This is my fathers e-mail address so
don't get confused if the name Brian Walters appears somewhere in my
e-mail messages.
Description : En route to the Rebel Base on the frozen world of Hoth
carrying the stolen structural plans for a new class of star
destroyer, named the Imposer class, your ship is fallen upon
by a fleet of rag-tag ships. Your unmarked space yacht is crippled
and you and your pilot Jan Ors are captured by boarders.
You are taken to the infamous Imperial Detention Facility
known as Justice Station which floats on repulsors in the
atmosphere of Crallon IV, where you are traded to Imperial forces
by your captors, who you discover are a group of crack bounty
hunters, in exchange for the bounty on your heads and salvage
rights to your vessel.
When the imperials claimed custody of you and Jan they also
took possession of your belongings and equipment, which included
your newest addition, a jetpack. Unknown to the Imperials is that
the stolen plans they seek remain hidden aboard your ship despite
an extensive search by Imperial technical experts. You realise that
you must somehow recover the plans before the bounty hunters led by
Boba Fett and IG88 find the plans and sell them back to the Imperials
You overhear one of the bounty hunters talking to an Imperial
official and discover that the bounty hunter's base lies below the
station on the planet below. Using this information you and Jan
devise a plan before you are separated and taken to individual cells.
Firstly you must escape your cell and rescue Jan. You must
then escort Jan safely to the landing pad where an Imperial shuttle
you spotted when you first arrived is located. When Jan has escaped
in the shuttle you must then locate and recover your jetpack. Then
use the jetpack from the most northern point of the facility. This
point should hover roughly over the area where the bounty hunter base
is located. Once on the planet you must infiltrate the base and
recover the plans.
When this is accomplished, you will rendevous with Jan at the
highest peak in the mountainous terrain behind the base. Jan will
drop landing lights on the peak prior to extraction.
As you are led back in to your cell after interrogation by your
guard you surprise him and using your honed combat skills overpower
him, grabbing his pistol you begin your mission......
Mission Objectives:-
1) Rescue and escort Jan safely to shuttle
2) Recover Jetpack
3) Recover star destroyer plans from bounty hunter base
4) Rendevous with Jan on mountain peak behind base marked
with landing lights
Additional Credits to : - Yves Borckmans for his terrific program and assistance with problems
- Richard Gold(CmdrKrud@aol.com) for offcom.wax
- Patrick Green(Patgreen88@aol.com) for fldtrp02 and 03 .waxes
- Paul Nemesh(PNem@aol.com) for tieadv.3do, shuttelb.3do,
shuttlel.3do and shuttler.3do
- Gary Belisle(Keemosabi@aol.com) for slave1.3do
- Don Sielke(DSielke@aol.com) for r2droid2.3do and r2head2.3do
- Matthew E. Neuman for canbase.3do, cannon.3do and jawa.wax
- Troy Benge(tgbenge@theramp.net) for ig88ver1.wax
- Captain Mad Dog for newst.wax
- Richard Snodgrass(richS88@aol.com) for picard01.wax
- If I've left anybody out...sorry
================================================================
* Play Information *
Level(s) replaced : Secbase
Difficulty Settings : Yes
New BMs : Yes
New FMEs : Yes
New WAXs : Yes
New 3DOs : Yes
New VOCs : Yes
New GMDs : No
New VUEs : Yes
* Construction *
Base : New level from scratch
Editor(s) used : WDFUSE
Construction Time: : Way, way too f______ long
Known Bugs : Occasional slight clipping + mechanic's work area in bounty hunters
base slows down a bit.
###Attention###
This level is BIG (over 750 sectors) and is similar to Paul Nemesh's Tie Defender Base
in that it requires a lot of memory. To get it to work on Dos based systems you'll probably
need 12 Meg of RAM. Using Windows 95 though you only need 8 Meg of RAM but you need to do the
following things:
Right click greatesc.bat and select Properties.
On the MEMORY tab make the following settings;
Conventional Memory ------------------------------------ Auto
Expanded Memory (EMS) ----------------------------------- Auto
Extended Memory (XMS) ---------------------------------- Auto
Protect Mode Memory (DPMI) ------------------------- 9216 (Kb)
Make sure the "Use HMS" check box is checked.
Do NOT run in MS-DOS Mode. Runs straight in Windows 95. These settings
allows Windows to swap memory from the hard drive during the game. These
settings work for other large add-on levels as well.
Using thse settings it should work fine with Windows 95 and only 8 MEGS of RAM...if not
feel free to email me with the problem.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this GOB, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this GOB *
FTP sites:
BBS numbers:
Other: